Open3D (C++ API)  0.18.0
Loading...
Searching...
No Matches
Simple2DShader.h
Go to the documentation of this file.
1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2023 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
10#include <Eigen/Core>
11#include <vector>
12
14
15namespace open3d {
16namespace visualization {
17
18namespace glsl {
19
21public:
22 ~Simple2DShader() override { Release(); }
23
24protected:
25 Simple2DShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
26
27protected:
28 bool Compile() final;
29 void Release() final;
30 bool BindGeometry(const geometry::Geometry &geometry,
31 const RenderOption &option,
32 const ViewControl &view) final;
33 bool RenderGeometry(const geometry::Geometry &geometry,
34 const RenderOption &option,
35 const ViewControl &view) final;
36 void UnbindGeometry() final;
37
38protected:
39 virtual bool PrepareRendering(const geometry::Geometry &geometry,
40 const RenderOption &option,
41 const ViewControl &view) = 0;
42 virtual bool PrepareBinding(const geometry::Geometry &geometry,
43 const RenderOption &option,
44 const ViewControl &view,
45 std::vector<Eigen::Vector3f> &points,
46 std::vector<Eigen::Vector3f> &colors) = 0;
47
48protected:
53};
54
56public:
58 : Simple2DShader("Simple2DShaderForSelectionPolygon") {}
59
60protected:
61 bool PrepareRendering(const geometry::Geometry &geometry,
62 const RenderOption &option,
63 const ViewControl &view) final;
64 bool PrepareBinding(const geometry::Geometry &geometry,
65 const RenderOption &option,
66 const ViewControl &view,
67 std::vector<Eigen::Vector3f> &points,
68 std::vector<Eigen::Vector3f> &colors) final;
69};
70
71} // namespace glsl
72
73} // namespace visualization
74} // namespace open3d
The base geometry class.
Definition Geometry.h:18
Defines rendering options for visualizer.
Definition RenderOption.h:20
View controller for visualizer.
Definition ViewControl.h:23
Definition ShaderWrapper.h:21
Simple2DShaderForSelectionPolygon()
Definition Simple2DShader.h:57
Definition Simple2DShader.h:20
bool Compile() final
Definition Simple2DShader.cpp:19
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &colors)=0
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition Simple2DShader.cpp:67
GLuint vertex_color_
Definition Simple2DShader.h:51
GLuint vertex_color_buffer_
Definition Simple2DShader.h:52
void Release() final
Definition Simple2DShader.cpp:29
GLuint vertex_position_buffer_
Definition Simple2DShader.h:50
GLuint vertex_position_
Definition Simple2DShader.h:49
~Simple2DShader() override
Definition Simple2DShader.h:22
Simple2DShader(const std::string &name)
Definition Simple2DShader.h:25
void UnbindGeometry() final
Definition Simple2DShader.cpp:87
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition Simple2DShader.cpp:34
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
std::string name
Definition FilePCD.cpp:39
int points
Definition FilePCD.cpp:54
Definition NonRigidOptimizer.cpp:22
Definition PinholeCameraIntrinsic.cpp:16
Definition Device.h:107