#include <fmt/format.h>
#include <array>
#include <cstdint>
#include <functional>
#include <type_traits>
Go to the source code of this file.
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enum class | open3d::visualization::rendering::EntityType : std::uint16_t {
open3d::visualization::rendering::None = 0
, open3d::visualization::rendering::View
, open3d::visualization::rendering::Scene
, open3d::visualization::rendering::Geometry
,
open3d::visualization::rendering::Light
, open3d::visualization::rendering::IndirectLight
, open3d::visualization::rendering::Skybox
, open3d::visualization::rendering::Camera
,
open3d::visualization::rendering::Material
, open3d::visualization::rendering::MaterialInstance
, open3d::visualization::rendering::Texture
, open3d::visualization::rendering::RenderTarget
,
open3d::visualization::rendering::VertexBuffer
, open3d::visualization::rendering::IndexBuffer
, open3d::visualization::rendering::Count
} |
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